Exploring the Fallout Universe, the Gaming World’s Most Unexpected TV Hit
The post-apocalyptic TV series has come back to Prime Video, and it's safe to say that audiences were agreeably astonished by the quality of its first season. By portraying the retro-futuristic, nuclear-ravaged United States through the lenses of three distinct characters, it managed to capture various facets of the gamer's journey.
We followed vault-dweller Lucy, trying to do the right thing and discovering that the wasteland made that very difficult; Brotherhood initiate Max, the Brotherhood of Steel new recruit, who begins to question his organization's authority and causes plenty of trouble in mechanized battle suit; and the Ghoul, a breakout character who has long since lost any sense of morality out in the radioactive badlands.
Building Anticipation for a New Chapter
The debut season's conclusion disclosed key information about those responsible for the global annihilation that sealed a society in underground vaults for centuries. It also raised numerous mysteries unanswered for the next installment – and, on this occasion, expectations are much greater.
“We'd gladly accept ‘not terrible’ – let’s get that on a poster,” says one of the series creators.
“Heading into the first season, everyone’s like, ‘Just get it right’,” states the game director. “We are ecstatic with the reception to the show, so now people are arriving with more excitement and different expectations.”
The Mojave Beckons for the Next Installment
The new season is located in the neon-lit city, the location of the 2010’s game Fallout: New Vegas, which is widely regarded for having the sharpest dialogue and characters in the series, even if it was technically flawed at launch.
“It has a arid atmosphere, a Mojave vibe, that’s so integral to that game,” explains the co-creator. “That dusty, desolate iconic highway feeling of the game is so much enjoyable to incorporate into the show.”
In the show's timeline, a long time has passed since the events of the New Vegas game by the time the protagonists arrive there. Nevertheless, the creators suggest that it does reference the gamer's experience.
The Importance of Physical Sets
The Fallout TV series is praised for its tactile feel – its creators insisted on authentic items and locations were built, mirroring the improvised nature of the outposts in the games.
“Being a genre enthusiast, so many series I watch, I’m aware that they’re all standing in front of a blue screen,” comments co-creator Geneva Robertson-Dworet. “The primary goal of an translation, especially of a interactive medium, is to appear as if it’s real.”
In fact, virtually every element you see on-screen is real, including the legendarily scary radioactive creatures known as Deathclaws. In the show, they are brought to life with animatronics, and were by all accounts rather intimidating up close.
Made by Fans, for Fans
The Fallout series resonates because it is crafted by talented film-makers who are also longtime fans, with the help of the visionaries behind the franchise. This common understanding for the lore is evident in the finished show.
The second season is being released on a episode-by-episode basis rather than as a all-at-once release, marking a change from the initial release. This approach will allow for a different weekly discussion, a dynamic the team themselves are looking forward to witness.
“It's richer, it’s larger in scale, it’s more humorous, it has a lot of revelations,” promises the game director. “I can't wait to seeing what people think.”